Town: Fo-58l Vumhǐn Birěkhka

Fo-58l Vumhǐn Birěkhka

Fo-58l Vumhǐn Birěkhka
Example Constructi architecture.
StateFederation of Alveria
ProvencePinizeva District
RegionYaah-selyìkhě Heath
Founded1071
Community LeaderAdministrator Shëg̈mëm Zêbm
Area5 km2 (2 mi2)
Average Yearly Temp29°C (84°F)
Average Elevation2536 m (8320 ft)
Average Yearly Precipitation159 cm/y (62 in/y)
Population1368
Population Density273 people per km2 (684 people per mi2)
Town AuraConjuration
Naming
Native nameFo-58l Vumhǐn Birěkhka
Pronunciation/wup/ /ˈvumhɪn/
Direct Translation[evil; mean; vicious; wild] [patriot]
Translation[Not Yet Translated]

Fo-58l Vumhǐn Birěkhka (/wup/ /ˈvumhɪn/ [evil; mean; vicious; wild] [patriot]) is a subtropical Town located in the Pinizeva District of the Federation of Alveria.

The name Fo-58l Vumhǐn Birěkhka is derived from the Constructi language, as Fo-58l Vumhǐn Birěkhka was founded by Zleli Glêyê, who was culturaly Constructi.

Climate

Fo-58l Vumhǐn Birěkhka has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a warm 26°C (78°F). Fo-58l Vumhǐn Birěkhka receives an average of 159 cm/y (62 in/y) of precipitation, most of which comes in the form of rain during the fall. Fo-58l Vumhǐn Birěkhka covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2536 m (8320 ft) above sea level.

Overview

Fo-58l Vumhǐn Birěkhka was founded durring the late 12th century in winter of the year 1071, by Zleli Glêyê. The establishment of Fo-58l Vumhǐn Birěkhka suffered from many setbacks, delays, and obsticles, most notably a group of Fo-58l Vumhǐn Birěkhka which required millitary assistance exterminate before the community could finish being built.

Fo-58l Vumhǐn Birěkhka was built using the conventions of Constructi durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Fo-58l Vumhǐn Birěkhka is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Fo-58l Vumhǐn Birěkhka is buildings are arranged arround a network of narrow cobblestone streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Fo-58l Vumhǐn Birěkhka weathering a full scale bombardment durring a siege. Fo-58l Vumhǐn Birěkhka's budget focused millitary grade defenses are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

A look around Fo-58l Vumhǐn Birěkhka gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to place their homes.

Civic Infrastructure

Fo-58l Vumhǐn Birěkhka has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fo-58l Vumhǐn Birěkhka. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fo-58l Vumhǐn Birěkhka's parks.

Fo-58l Vumhǐn Birěkhka has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fo-58l Vumhǐn Birěkhka.

Fo-58l Vumhǐn Birěkhka has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fo-58l Vumhǐn Birěkhka has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fo-58l Vumhǐn Birěkhka has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fo-58l Vumhǐn Birěkhka's public wards, blessings, and other arcane systems.

Fo-58l Vumhǐn Birěkhka possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Fo-58l Vumhǐn Birěkhka's grid is powered by a direct leyline tap.

Fo-58l Vumhǐn Birěkhka has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fo-58l Vumhǐn Birěkhka's natural decorations nor waterways.

Fo-58l Vumhǐn Birěkhka has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fo-58l Vumhǐn Birěkhka has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Fo-58l Vumhǐn Birěkhka's mayor's house was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

In Fo-58l Vumhǐn Birěkhka snow is warm to the touch and does not melt within city limits. Also it only happens during summer.

The Trollkin near Fo-58l Vumhǐn Birěkhka are known to be almost tame, such that they can be put to domestic use.

Fo-58l Vumhǐn Birěkhka's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sex to channel Truename Magic energies of tier 2 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5540 m2
    • Cattle and Similar Creatures: 342
    • Poultry: 4104
    • Swine: 273
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 136

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 4
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 8
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 6
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 11
  • Monks, Monastic: 4
  • Monks, Civic: 3
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 1
  • Seamsters: 7
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

420 of Fo-58l Vumhǐn Birěkhka's population work within a Foundational Occupation.

921 of Fo-58l Vumhǐn Birěkhka's population do not work in a formal occupation, but do contribute to the local economy. 27 (2%) are noncontributers.

Points of Interest

Fo-58l Vumhǐn Birěkhka's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

Fo-58l Vumhǐn Birěkhka used to be more prosperous, but something happened relatively long ago that left it a shrunken shadow of its former self. If the settlement is prosperous, the locals often lament how much more they could have had. If the settlement is not prosperous, the locals blame their ill fortunes on that event. Reminders of this better time can be found in many places within Fo-58l Vumhǐn Birěkhka.

In time immemorial, reportedly some time during the late 2nd century, Fo-58l Vumhǐn Birěkhka was attacked by savage tribes living nearby Fo-58l Vumhǐn Birěkhka. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Fo-58l Vumhǐn Birěkhka lost 206 people, 305 livestock, and 63 buildings. The conflict ended after roughly 125, when members of Fo-58l Vumhǐn Birěkhka's militia enacted an operation to patrol a specific area to dissuade the enemy from their current activities. The operation was complicated by a key segment of the operation that deepened entirely on a stealth mission going perfectly. The conflict ended with a last stand against the enemy until a particular event occurred, which ended in a stalemate for Fo-58l Vumhǐn Birěkhka's forces. The war is remembered in legend by Fo-58l Vumhǐn Birěkhka's bards, historians, and legend keepers.

History